Autodesk Revit: Camera Views

In this Revit Architecture tutorial I show you how to create and edit Camera Views. If you’d like to watch the video version of this tutorial first, simply click in the box below….

 

 

Camera Views are really useful in Revit. They allow us to view what we would actually see if we were standing at any given location in our design. This can be invaluable for both understanding and communicating the nature of a space before we go to the expensive lengths of actually constructing it for real. Let’s take a simple Revit project…..

 

 

in the Floor Plan View show above you can see that there is large open plan space with a number of desks in it. I would like to see what space will look like if we were actually standing in the upper-right hand corner. A Camera View will be ideal for this. Go ahead and switch to the “View” menu (1) and click on “3D View” (2) and then select “Camera” (3) from the drop-down menu….

 

 

 

 

Creating a basic Camera View is VERY easy. It is simply a “2 click operation”. The first click (1) sets the position of the camera itself. This represents where you would be standing in your building. The second click (2) defines the direction and extent of the camera- i.e. the direction the camera is facing and how far it can see into the distance…..

 

 

 

As soon as you’ve completed the second click the new Camera View is created and is listed in the “Project Browser” under the “3D Views” Group. If this is the first Camera View you are creating in your current Project, Revit will name it “3D View 1”. If you go onto to create a second Camera View Revit will name it “3D View 2” and so on….

 

 

 

 

Double-click on the view “3D View 1” to open it and make it active. In your new view you see the model as viewed from the camera, in the direction you specified…

 

 

 

 

The the Camera View still active, take a look at it’s properties in the “Properties Palette”. There are three parameters / properties that I want to draw to your attention….

 

 

 

 

  1. Far Clip Active: This checkbox determines whether the view it “clipped” to a set distance away from the camera- or whether the camera can see to the furthest extents of the model
  2. Eye Elevation: This is the “eye height” of you, the viewer. Increase this value if you want your view to be from a higher, more elevated position
  3. Target Elevation: This is the height of the target that you defined with your second click.
If you need to adjust (in plan) the position of either your camera or it’s target, you need to select the Camera View. You do this by a single click of the border around the view. It will turn blue (and display it’s circular grips) once it is selected. You MUST leave this selected as you do the next step…

 

With the border of the Camera View still selected goo ahead and open / make active the Floor Plan view in which you first created the

Camera View. You can now make adjustments to 3 properties of the Camera View….

 

 

  1. The position of the camera itself
  2. The position of the camera’s target- i.e. which way the camera is looking
  3. The “Far cliP Plane”- i.e. how far the camera can see when generating it’s perspective view

Key Points

  • Camera Views allow us to visualise the spaces we are creating within our model
  • Camera Views are created with 2 clicks in a Floor Plan View
  • Select the border of your Camera View before returning to the Floor Plan View, in order to display the camera and it’s target / far clip plane.
This tutorial is taken from "The Complete Beginner's Guide to Revit Architecture" FREE online course.
This tutorial and over 80 others are available as a PDF Ebook. For details please Click Here
Posted in Autodesk Revit.