Revit Architecture: Stair by Component

In this Revit Architecture tutorial I show you the basic operation of the “Stair by Component” tool.

Just to make the tutorial a little more realistic I have created a simple building shell. We now have something in which to create our Stairs.

 

If I switch to an elevation view you can see that there are 3 Levels in the model. We are going to create a Stair that starts at Level 0 and goes up to Level 1……

 

First of all select the “Architecture” menu and then the “Stair” tool, which can be found on the “Circulation” panel…

 

 

When you hit the “Stair” tool, Revit immediately switches to Sketch Mode. In the image below, note how we want to choose to create a Stair Run (1) and we want a simple straight Run (2)- as opposed to a Spiral Stair, etc. So make sure you have the tools selected as per the image below….

 

 

Before we go any further also check out the Options Bar….

 

 

Notice we can set the “Location Line” (1)- which lets us choose how the Run actually relates to the path we are defining in the drawing area. We can also set the width of the Run itself (2) and whether Landings are created automatically between Runs (3). So go ahead and click on the plan view to set the start point of the first run (4). Then move your cursor along to the right- towards the number 5 in the above image. Notice how (as you move your cursor to the right) Revit displays the number of Risers it will create versus the number of Risers still to be creating (“Remaining”) in the overall Stair (2, in the image below)

 

 

Move you cursor to the right until you have created 11 Risers (see 2, above)- your cursor should be at a point that corresponds to ‘3’, above. When you click at this point, Revit creates the first Run (1, below). This can be seen in the image below….

 

Now move your cursor further over to the right. The exact location is not crucial- it should be roughly as (2) in the image above. Click your mouse button here (2, below). This defines the start of the next Run. Note how Revit will automatically create a Landing between the two runs- you can see it tentatively created in a grey outline in the image below (1)….

 

Again, move your mouse over to the right to set the direction and length of the second Run. Notice how when the “Remaining” number gets to 0, the Run cannot be any longer. Your cursor now moves outside the perimeter of the Run- see “3” above. Go ahead and click your mouse at this point. The second Run (and intermediate Landing) is created….

 

 

You can now go ahead and click the Green Tick to get Revit to proceed and create the complete 3D geometry for the Stair and Landing….

 

 

When you do so, the Stair element is actually created by Revit. Notice (with reference to the image below) that Revit automatically adds in an “Up” arrow and text (1), a break line symbol (2) and dashed lines for the part of the Stair above the Cut Plane of this view (3)…..

 

Let’s switch to a 3D view so we can better see the finished Stair…

 

 

Notice how Railings are added to each side of the Stair Runs and Landing. You can choose whether you wish to have these Railings added at the time of the Stair creation- and if so, what “type” of Railings. When you choose the “Stair” tool and Revit switches to Sketch Mode, take a look at the far right hand side of the ribbon menu. You will notice a “Railing” button….

 

 

Go ahead and click on this and (when you do so) a small “Railing” panel will appear…

 

 

You can use this panel to choose a specific type of Railing to add to the Stair. You can also define whether the Railing sits over the top of the treads themselves, or is located on top of the Stringers.

 

Key Points

  • Revit Stairs are created in Sketch Mode
  • You can get Revit to automatically create Landings in between the Runs, which you define in terms of length and position
  • Railings can be created automatically when you create your Stairs
This tutorial is taken from "The Complete Beginner's Guide to Revit Architecture" FREE online course.
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Posted in Autodesk Revit.